The Federalist tells there’s a new videogame on the market now, Dragon Age: Veilguard, that goes overboard with transsexual ideology:
Video games are a portal to a world of fantasy and escapism. They give players the potential to be whomever they want, from a swaggering swordsman to an arcane sorcerer. Thus, when activists insist on playing transgender characters, complete with body modification scars, rather than male or female characters, it calls into question just how sincere the radical gender ideology movement is.
“Dragon Age: The Veilguard” cranks the identity politics obsession in gaming up to 11 with a series of utterly bizarre character customization decisions. In addition to the pronoun and gender options that seem to come standard with all woke games these days, players can add chest surgery scars to their characters to indicate they’ve had their breasts removed.
Well this repulsive alright. But there’s a certain flaw in how the news site’s writer describes video games. What it should really all be about is the potential they have for the player is to take the role of a hero and lead a battle of good versus evil, and even perform heroic deeds like rescue innocent women and children from tyrants. No doubt, such ideas and themes have been lost considerably over the years. Let’s also not forget that for many years now, themes like combatting Islamic terrorism in showbiz products have practically been censored and banned, while ludicrous and noxious themes like the above have since become the norm, especially for USA companies like the one producing Dragon Age. And lest we forget, this is a problem in comicdom too.
The transgender character creation elements in “Veilguard” reveal the left’s pathetic obsession with self-victimization and identity politics. The game reinforces a bitter reality where ideologically induced scars are badges of honor. Busche and BioWare should be ashamed of their inclusion in “Vanguard” and should remove it immediately.
The effects of transgender ideology on society are no game.
Whether or not Bioware abandons the setup in discussion here, it’s best to boycott their resume anyway, and not pay tons of money for something so horrific. This kind of news is exactly why I think it’s regrettable some past genres have fallen way off the wayside. There was a time when I was young, when video games like Xevious and Raiden were a big deal, but by the end of the 2000s, those kind of games had long disappeared from serious emphasis, and I don’t think USA companies ever made any serious effort to emulate their approach, if at all. Apparently, they’re considered too easy for USA producers, even though escapism should be the main name of the game.
I guess that’s exactly why we are seeing so much identity politics infiltrate modern video games, for as long as they’re even around as an entertainment medium. Some Hollywood types just don’t get why pleasurable entertainment can be the best.
Originally published unabridged here.