Film studios have been turning their releases into games for almost as long as home consoles have existed, and the results have ranged from genuine classics to cartridges that ended up buried in the desert. The logic always looked simple. A movie builds an audience, a game lets that audience stay in the story a little longer, and one marketing plan covers both. What actually happened, again and again, was far messier. When a Blockbuster Needed a Cartridge The early 1980s set the pattern. Arcades and the Atari 2600 were everywhere, and studios noticed that the kids lining up for a film were also lining up at the machines. Raiders of the Lost Ark got an Atari adaptation in 1982, and Tron reached arcades the same year with a cabinet that split the film’s light cycles, tanks and glowing grid into separate mini-games. For a while, a famous license alone seemed enough to move a cartridge off the shelf. The problem was time. Films run on release dates that nobody moves, and game development does not compress neatly. When Atari secured the rights to E.T. the Extra-Terrestrial, programmer Howard Scott Warshaw was given roughly five weeks to finish a game that had to be in stores for Christm...
The Strange History of Games Created to Promote Movies
1 day ago
5
Related
Avengers: The Origin #1-5 (2010)
8 hours ago
7
Is New York Comic Con Still Really About Comics?
8 hours ago
6
Marvel Announces ‘Zodiac’ TV Series
9 hours ago
5
Escape From New York – This Week’s Links
11 hours ago
6
The Take Factory
21 hours ago
6
Tips
click
Popular
The Amazing Digital Circus Returns After Its Shocking Series...
4 weeks ago
309
Dungeon Crawler Carl Announces Free Limited-Edition Release
2 weeks ago
107
Power Rangers Confirms Two Fan-Favorite Eras Are Returning
3 weeks ago
85
Girl Comics #1 (2010)
4 weeks ago
66
Prime Video Just Made An Announcement That Takes On Netflix
3 weeks ago
62
© Clint's Comics 2026. All rights are reserved


















English (US) ·