What we know about the Alliance Entertainment and Diamond Comics deal

1 week ago 10

What do we know about Alliance Entertainment’s acquisition of Diamond Comcis at a bankruptcy auction, and what it means for comics publishers, as reported this morning?

Spoiler: Not much, as it’s early days, and the court must approve the sale. But some things have emerged. 

Investors liked the move from Alliance to purchase a major distributor of toys, games and, oh yes, comics. Their stock was up as much as 15% and their market cap increased from $200 million to $225 million just from the time the purchase was announced. According to a promotional tweet the move

• Adds $200M+ in expected revenue & $10M+ EBITDA in FY2026
• Deepens presence across comics, games, and collectibles with 5,000+ retail accounts
• Unlocks cross-channel synergies with fan-favorite IPs (
@Marvel, @Pokemon, D&D)
• Financed via amended credit facility—capital-light expansion strategy

Alliance already had a $120 million credit line which they expanded to $160 million to finance the purchase. Given that Universal had put in a bid of $36 million for Diamond UK alone, you get an idea of the size of the purchase price.  

We reached out to our unusual suspect comics insiders and retailers about Alliance Entertainment, but the company is pretty much an unknown for the average comics shop. As a distributor they’ve specialized in audio and home entertainment, while more recently branching out into more pop culture focused products, as you’ll see if you continue reading. General feeling was cautiously positive to no idea. 

Here’s some learnings gleaned from an afternoon of Yahoo Finance search.  (Please note, that Alliance Entertainment is publicly traded at AENT, so there is a lot of information to pour through.)

Alliance is run by CEO Jeff Walker and Executive Chairman Bruce Ogilvie, who both come from origins in the music industry. The company’s website lists it as “employee owned” via a 2023 incentive stock plan, which is when the company went public, and a photo of employees standing in front of a warehouse will feel familiar to some. Walker’s story is via the Alliance Our Story page, He got is start at the CD Listening Bar and has run Alliance for 34 years.Ogilvie’s CV from LinkedIn:

Started Abbey Road Distributors in 1980, Sold Abbey Road in 1994. Became CEO of Warehouse Music in 1996 and brought Warehouse out of bankruptcy. Joined Super D in 2001 as CEO, purchased Alliance Entertainment in 2013 and consolidated Super D with Alliance Entertainment and became Chairman. Purchased ANconnect from Anderson in 2016. Acquired Mecca Electronics in 2018. Acquired Distribution Solutions from Sony Pictures 2018. Acquired Mill Creek 2019. Acquired Game Fly 2019. Merged with COKeM International in 2020. Merged with Adara in 2023, and listed on Nasdaq under AENT 

In recent years, the company has run on a “growth through acquisition” plan, which includes Mecca Electronics, COKeM International, Mill Creek, AN Connect and Distribution Solutions. 

Most intriguingly for the present inquiry, just a few months ago Alliance acquired Handmade by Robots, a Funko-esque company, whose acquisition would “launch us into the licensed collectible business, leveraging our strong relationships with entertainment licensors to create a wide range of iconic characters.”

Handmade by Robots

According to the pr for that move: 

With Handmade by Robots now part of its portfolio, Alliance Entertainment plans to focus on producing a curated selection of top-tier licensed products featuring the most well-known and beloved characters from movies, TV, music artists, video games, and anime. By leveraging Alliance’s extensive distribution network and partnerships with major retailers such as Costco, Walmart, Target, and Hot Topic, as well as ecommerce retailers like Amazon, eBay, SHEIN, and more, the company is poised to significantly expand the reach and visibility of Handmade by Robots’ unique collectible line. Alliance will also sell globally to its customers located in 72 countries.

Given this direction, acquiring Diamond Select Toys makes a a lot of sense, as does getting access to the direct market of 2000-3000 comics shops. 

There’s a lot more numbers in this stock analysis page,  which reports:

The strategic rationale centers on three value drivers: product portfolio expansion, customer base diversification, and operational synergies. By adding 15,000+ SKUs and relationships with 5,000+ retail storefronts, AENT gains immediate scale. More importantly, the cross-selling potential between mass retailers and specialty channels creates a compelling revenue growth narrative.

The collectibles and tabletop gaming markets typically command higher margins than traditional media distribution, potentially enhancing AENT’s profitability profile. The addition of Collectible Grading Authority introduces a high-value service component that could further strengthen margins.

But it’s not all sunshine and roses. According to the 2Q earnings filing, revenue was down 

  • Revenue: $393.7 million, a 7.5% decrease compared to the same quarter in the previous fiscal year.

  • Net Income: $7.1 million, or $0.14 per diluted share, down from $8.9 million, or $0.18 per diluted share, in Q2 FY24. 

  • Gross Profit: $47.7 million, representing a 128% increase, attributed to a profitable sales strategy.

The Diamond acquisition will doubtless boost these numbers. 

Yet you will notice one word is significantly absent from all this analysis and filing: comics. Just looking from the outside it seems this deal was about toys and games and storefronts and not about the very low margin indie comics distro business. For the last word I turn to Milton Griepp, who has the best 10,000 foot view, put succinctly:

Alliance is the kind of well-financed, well-managed company that has the resources to transform and modernize the comics and game distribution businesses it is acquiring (see “World According to Griepp”).

Indeed, all our sleuthing this afternoon revealed a company with good communication, a clear strategy, and many resources. I’d guess that Diamond’s toy and game businesses are just fine and will even see more resources put into them. 

And the comics? As the comics industry has been bracing for Diamond going away entirely, large ships have found a port in the storm. But what about all the skiffs and dingies? Well, more to come on that. 

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