2025 saw some very interesting trends in gaming. 15 years ago, demo discs were huge, and every game store had them on display. They offered a low-barrier entrypoint for people to try new titles without committing to the full game. These became less common over the years, but this year saw a rise in try-before-you-buy games, albeit in a very different format.

Trial Culture is Huge Right Now
One of the biggest trends we saw in 2025 is a shift in how games are introduced to the general public. Major titles now debut with live events, which the higher-profile journalists are sent invitations to. Concurrently, influencers are constantly streaming hours of content to thousands of people, which helps to keep events inclusive without limiting access. Game debut events allow people to see trailers, gameplay reveals, and even developer interviews that give a unique insight into a game or title.
By shifting from demo discs to this new approach, developers have found ways to turn game releases into cultural moments. Now, players don’t just trial a game at home; they can watch, talk, react, and discuss it in real-time, which supports community engagement as well as providing a sense of exclusivity. Interestingly, we are also seeing the sector being heavily influenced by developers experimenting with free weekends and limited-time access for already-released games.
Early access models, where people can buy a game to play it in the Beta phase, are also increasing, a crucial way in which the basic function of demo discs is being reinvented and kept alive. This turns them into whole new experiences that not only provide more hype, but also help people to live the experience of a game release, rather than just picking up a finished game at their local store.

Trial Culture is Huge Right Now
One of the biggest trends we saw in 2025 is a shift in how games are introduced to the general public. Major titles now debut with live events, which the higher-profile journalists are sent invitations to. Concurrently, influencers are constantly streaming hours of content to thousands of people, which helps to keep events inclusive without limiting access. Game debut events allow people to see trailers, gameplay reveals, and even developer interviews that give a unique insight into a game or title.
By shifting from demo discs to this new approach, developers have found ways to turn game releases into cultural moments. Now, players don’t just trial a game at home; they can watch, talk, react, and discuss it in real-time, which supports community engagement as well as providing a sense of exclusivity. Interestingly, we are also seeing the sector being heavily influenced by developers experimenting with free weekends and limited-time access for already-released games.
Early access models, where people can buy a game to play it in the Beta phase, are also increasing, a crucial way in which the basic function of demo discs is being reinvented and kept alive. This turns them into whole new experiences that not only provide more hype, but also help people to live the experience of a game release, rather than just picking up a finished game at their local store.
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